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Documenting Arcade Cabinet Culture From Hurghada, Egypt

We dig into the wiring, the woodwork, and the classic beat 'em ups that kept coin-op cabinets glowing long after the arcades emptied out.

Browse Archive

Cabinets & Classics We Keep Coming Back To

A running catalog of machines and side-scrollers that shaped our documentation project

Final Fight

Capcom's 1989 cabinet set the template for the genre — three-player conversions are still hunted by collectors across the region today.

Cadillacs and Dinosaurs

A lesser-discussed Capcom brawler with striking sprite work, adapted from the Xenozoic Tales comics and often overshadowed by its stablemates.

Double Dragon

The Technos original that arguably invented the two-player brawler format still found in JAMMA-converted cabinets in the region.

Alien vs Predator

A dense, weapon-heavy beat 'em up from 1994 with sprite scaling that pushed CPS-2 hardware, still praised for its brutal pacing.

Warriors of Fate

An underrated Capcom sequel to Dynasty Wars, notable for its historical setting and rarely discussed outside dedicated collector circles.

Growl

Taito's 1990 jungle-set brawler with wild weapon variety, a cabinet we've traced through several regional import histories.

What Readers Say

Their piece on Warriors of Fate finally explained why the US release got buried. Ten years of wondering, solved in one article with actual sourcing behind it.
Karim Abdelrahman Longtime beat 'em up enthusiast
Not another site rehashing Final Fight trivia everyone already knows. They go into the joystick harness wiring and cabinet variants nobody else bothers writing about.
Fatima Zaghloul Retro arcade forum moderator

Fresh From the Cabinet

Recent documentation from the Ma Petite Arcade project

Tracing a JAMMA Conversion Back to Origin
Hardware

Tracing a JAMMA Conversion Back to Origin

We follow the wiring history of a converted cabinet found locally, comparing harness pinouts against three regional release variants.

Why Beat 'Em Ups Peaked Between 1989 and 1994
Genre Deep-Dive

Why Beat 'Em Ups Peaked Between 1989 and 1994

A look at the sprite budgets, coin-drop economics, and player-count trends that shaped the genre's brief but dense golden stretch.

Cataloging a Cabinet Before It's Gone
Preservation

Cataloging a Cabinet Before It's Gone

Notes from documenting a deteriorating cocktail cabinet, from control panel artwork to monitor chassis, before restoration work begins.

Where Local Collectors Are Finding Cabinets
Community

Where Local Collectors Are Finding Cabinets

A rundown of how coin-op machines have surfaced in the region over the past few years, based on conversations with regional collectors.

Cadillacs and Dinosaurs: The Brawler Time Forgot
Genre Deep-Dive

Cadillacs and Dinosaurs: The Brawler Time Forgot

Revisiting Capcom's comic-adapted brawler and why its sprite work still gets cited by artists despite the game's thin cabinet presence.